Game Engine For Real Time Strategy

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This is a demo of an RTS engine that I have created in Unity 3D. Soundcloud Downloader Firefox Add On. 3ds Max Illustrate more. All of the core components have been implemented, mainly the UI, GUI, AI, Pathfinding and unit logic. Source Code: Tutorials Part 1 - The User Interface Got some questions? Korean Bj Neat. Check out my new forum Has this helped you out? Donate below!

UPDATE: At the moment I don't have as much time to work on this as much as I would like to, therefore I am releasing it under the Beerware license. This is identical to the GPL license, except that for some reason should we ever meet in the future, you owe me a beer. If you wish to use this under a commercial license, then all I ask is you include a link to my website () in the credits. UPDATE Weird Behaviour after importing: This engine was made in unity 3.x, and the vast majority of models were created in 3DS Max 2012 and kept in their native format rather than converting to FBX. This has resulted in weird graphics after importing. Unfortunately to correct this would take far too much time:( If anyone has improved on this engine, and would like to share their changes, then please send me their changes (brett_hewitt@live.co.uk) and I will begin a repository on github.

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